Amid a sea of seemingly endless looter Shooters back for blood bucks a lot of Recent trends in favor of putting twists On something old-fashioned after Spending 25 hours with this four-player Cooperative first-person shooter i came To love its glorious white-knuckle tone Clever card based progression and varied Fist pump worthy campaign an awkward Difficulty curve in a stale versus mode Prevent back for blood from moving into A full-blown sprint but it still Provides an exciting mix of new and old Ideas alike as you mow down shambling Legions of the undead.
Set in a post-apocalyptic world where
Popping zombies called ridden here in
The head is as ordinary as brushing your
Teeth back for blood follows a community
Of survivors trying to not get their
Jugulars torn out before breakfast
Despite dire circumstances it's actually
A pretty light-hearted romp with seven
Playable characters called cleaners
Frequently cracking jokes have made
Impending doom.
It could be worse could be some creepy
Old mansion my favorite is carly a punk
Rocker who's prone to blaming teammates
For standing in the way of her bullet
Should friendly fire ensue that
Surprisingly pleasant attitude pervades
Combat in back for blood as well all too
Often i found myself grinning over the
Utterly absurd sights like sleeper
Ridden sitting comfortably in meaty wall
Mounted cocoons suddenly springing to
Life then pinning a teammate to the
Floor or hucking frag grenades into a
Crowd of living dead only to have the
Ensuing sinew showers drench my friends
And while all that viscera sometimes
Makes identifying your enemies
Annoyingly unclear the gun play itself
Has quite a satisfying kick.
The m249 light machine gun packs enough
Of a wallop at high firing rates that i
Carried one around whenever possible
Particularly if i found any damage
Enhancing attachments laying around
Whether you're into high-powered magnums
Or lightning-fast assault rifles every
Weapon feels excellent in back for blood
Even if it's just a bat with a nail or
Two pounded through it.
You can get lost in the shockingly
In-depth card system too deck building
Might sound hilariously ill-fitting for
A game about rattling off thousands of
Rounds at walking corpses but it's maybe
My favorite addition to this familiar
Formula before missions you can equip
Several collectable cards that modify a
Cleaner's stats and abilities i wanted
To keep up a fast pace on my feet and in
The holster so i built a deck with
Superior cardio which increases stamina
Regen like nobody's business and power
Swap adding a hefty 20 damage boone to
Weapons after swapping between them
Right before a clip runs dry stopping
For anything became a fleeting memory
With these cards as i could bolt to and
Fro often one tapping through the undead
Hordes nothing can hold me.
At least not for long it's essential to Sift through every card you come across While out scavenging in levels too Because attempting back for blood on its More challenging difficulties is a waste Without them there are three Difficulties available from the get-go Recruit veteran and nightmare my group Initially chose recruit to find our Footing and we knew it was too easy Before long so we dialed it up to Veteran and everything went to hell we Got maybe 20 feet out from our mission Starting point and well this happened.
I love a good challenge so long as Everything is fair marching into back For blood's veteran or nightmare Difficulties straight away is downright Masochistic however especially as Debuffs pile up when negative corruption Cards enter the mix with more intensity Than they do on recruit i have a Suspicion that turtle rock studios wants Everyone to play through recruit first Similar to how diablo 2 resurrected Handles its progression curve but if That's the case i have no idea why the Others are selectable from the start if Nothing else getting trounced on veteran Or nightmare gives you a decent excuse To replay back for blood's wonderfully Diverse chapters each of which contains Several unique missions from desolate Rural towns in the middle of nowhere to Entire cityscapes engulfed in mounds of Rotting fleshy overgrowth nowhere is Safe from this world's collapse The campaign isn't just a leisurely Stroll from safe from the safe room Either as your objectives will shift About quite a bit depending on the circumstances.
Not all of back for blood's attempts at
Breaking the mold work out though as is
The case with its 4v4 which can outlive
The other swarm mode sure having a team
Of survivors take on a team of ridden as
A battle royale like circle shrinks the
Arena sounds cool but in practice it's pretty easy to cheese when you're the
Ridden whenever my friends and i use two
Hawkers and a pair of tallboys we
Decimate the team of survivors that sort
Of massive imbalance makes swarm
Uninteresting at best and frustrating at
Worst.
Between its stellar card augmentations
Excellent campaign and a jovial tone
That creeps into every facet of its
Design back for blood puts some exciting
New spins on a familiar genre it's
Flipping difficulty spikes in an
Unbalanced versus mode prove that not
Every experiment works out but its cob
Zombie fighting manages to forge its own
Identity back for blood confidently
Marches to the beat of its own tune
Rather than lifelessly shamble after
Distant memories.
For more on back for blood check out our
Full written review on Techzone.blogspot.Com Or for
More co-op shooters our reviews of
Aliens fire team elite or world war z's
Aftermath expansion and for everything
Else stick with ign
You.